AI Insights · Timothy · January 2022
Top 5 Co-op Games Performance in Belgium Q4 2021
Discover the performance trends of the top 5 co-op games in Belgium during Q4 2021, including weekly downloads, revenue, and active users.
Explore the performance of the top 5 co-op games on a unified platform in Belgium during the fourth quarter of 2021. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Roblox from Roblox Corporation experienced significant fluctuations in weekly revenue, starting at approximately $62K in late September and peaking at around $142K by the end of December. Weekly downloads saw a notable rise from 10.4K in early December to 17.8K in the last week of the year. Active users remained relatively stable, fluctuating slightly around 500K throughout the quarter.
Clash Royale by Supercell showed an overall increase in weekly revenue, beginning at $23K and peaking at $64K in the week of December 20. Weekly downloads saw a significant rise, starting at 4.7K in late September and reaching 9.3K by the end of October. Active users also increased, starting at 420K and peaking at 643K in late November.
Pokémon UNITE from The Pokemon Company faced a decline in weekly revenue, starting at $11.7K in late September and dropping to $1.1K by the end of December. Weekly downloads also decreased, dropping from 32.2K to around 4K over the quarter. Active users followed a similar trend, starting at 40.5K and ending at around 15K.
Among Us! by InnerSloth LLC maintained a low weekly revenue, hovering around $200 throughout the quarter. Weekly downloads showed an upward trend towards the end of the year, rising from 5.3K in late September to 11.4K in the final week of December. Active users also saw a rise, increasing from 30.6K to 37.4K by the end of the quarter.
Brawl Stars, another title from Supercell, exhibited varying weekly revenue, peaking at approximately $97K in the last week of December. Weekly downloads fluctuated, with a notable increase from 5.8K in mid-December to 9.6K in the week of December 20. Active users remained relatively stable, ranging between 212K and 247K throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.